GetStartingAngle, axis
GetStartingAngle, Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it’s current game state.
Oct 28, 20241 min read
GetStartingAngle, axis
GetStartingAngle, Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it’s current game state.